![]() ![]() The only collectables are wooden staffs waiting to be found and carried by the fox in its open-mouth and dropped in front of a Shaman’s earthly remains. There are no enemies, other than the landscape. Spirit of the North is free from many gaming conventions. When the monolith is lit, rocks may fall aside to create an opening in a wall, or a cave may fill with water to allow the fox to float towards a previously out of reach path. This power can then be transferred to a nearby monolith, which effectively acts as the equivalent of pulling a lever. If the fox barks when standing beside particular flowers, he gains a spirit power that illuminates his fur. The red trail hints at the direction to be taken. ![]() Your journey begins in these harsh surroundings. Leave the controls alone, and the fox will sit neatly, waiting to be called back into action. He shakes himself dry when stepping out of water, and limps when harmed. The fox is a delight to watch, as he weaves through a dense carpet of snow, clambers up a steep wall of rocks, or paddles across a bubbling stream. It would be a solitary journey if not for the spirit fox that travels alongside you, guiding the way and imbuing mystical powers in moments of need. The ground is thick with snow, and the route to be taken leads through several chapters of caves, rocky outcrops, alpine meadows, and beyond. As your journey begins, above your fox a red trail paints a path across the sky an indication perhaps of where you should head.
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